Didn't finish, refunded after an hour. As a product, it's so unpolished and lacklustre in every moment of gameplay that I'm amazed DreadX felt comfortable attaching their name to it; the UI is stodgy and waded through like slime, the movement is both weirdly blocky and too smooth at different parts, your basic verbset has no interaction with the world in a way that confirms place (your wrench makes no impact sounds or sprite effects when colliding with anything other than a puppet, which themselves have no ability to model actual damage on their bodies) in so profound a way that an early "puzzle" is plainly just a target beyond a waist high wall - literally you shoot it once, and it doesn't move nor is it hidden, and you get a key for it. You can't finish the puzzle until you get a gun though, because there is no jump, crouch, or sprint in MFN. For a game that tries to inflect tension, I cannot stress how important the player being able to reflect that tension back through character actions such as running away, hiding, and dodging obstacles. It is literally the most 101 level design for horror I can think of. Not to mention that the puppets have no attack animations, and since you can't sneak up on them, they will turn 180 degrees instantly to grab you, starting nearly every combat with guaranteed damage. It's infuriating and embarrassing. Also the wrench has an extremely distended hit box for some reason? Like, you can hit things that are 4-5 character strides in front of you. Speaking from experience, this is the sort of thing that would get mentioned in basically any initial round of QA, and would routinely be brought up because of how bad it feels to interact with the world on this most basic level; this most basic level being the ground upon which all interaction in MFN is built upon: it is a house of cards - probably cheap garbage cards like Minnesota Wild hockey cards.

As a piece of art, it's credentials of having a heart are not in question, but it is devoid of brains, spine, or muscle. The barks from the puppets are first draft at best; the dialogue is terribly written, directed, and performed from a place of completely inadequate motivation or sense of place; the art is blatantly ripped off, and worse still, homogenised, Prey Art Deco with all the charm shorn completely clear, and the structure of the first hour are a cowardly mix of early Resident Evil and Bioshock, combining the two for namechecked credibility without regard to how they mix. The overall effect of playing through the initial bit I did is that the devs have shallow taste that begins and ends at the most basic layers of gaming, referenced from the most obvious examples of gaming 'greats', thinking that what works in isolation will work broadly. This in combination with the profoundly old and stale idea of "puppets that aren't actually nice" and grafting it onto their freshman level ability to conceive of games is about as commendable as that Melissa McCarthy movie about muppets that fuck and swear. It's not great company.

Reviewed on Jul 22, 2023


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