48 reviews liked by Beryllium


various daylife that's the saddest fucking name ive seen for a video game😭 WHAT IS THAT SUPPOSED TO EVEN MEAN, someone tell square the ai is getting overworked to make these games

this game was always something special, even at the time of its original release, but now being ported onto modern consoles the love is still constantly present. the cast is charming, every character has unique dialogue for every interaction. the music is wonderful, all the tracks are memorable at worst and beyond incredible at best. the gameplay is super engaging, running from battle was never a means of escape it was part of the strategy for me to make every encounter the best it could be. last but not least the world and story are just as magical as they were 20 years ago. every issue with the original has been fixed. such as tedious backtracking, repetitive music, and even dated humor has been updated or completely fixed in this remake. truly a game without flaw, nintendo does it again

This remake is really special to me because theres so many little details from the original that were enhanced or fixed (theres honestly way too many to mention), on top of the obvious things that a ttyd remake had to do like better ui, remixed ost, better fast travel and what not. It really feels like the developers were big fans of the game just as the players.

I really hope this release alongside the best elements of Origami King can set a new golden era for the series in the future, because i know ttyd could be topped if the devs lock in!

On a final note, the chapter 6 battle theme is the best version, this is not up for discussion.

This is how you remake a game, look this isn't a re-imagining or a "new" take on The Thousand-Year door, it's a celebration of an already amazing game. Now I won't lie to you, seeing the trailer for this game had me worried because I thought (like a lot of others) "Why is this necessary?". Rest assured the second that I got into the game and completed the prologue, all feelings of worry went away. The game received improvements in every single department, The graphics are just gorgeous the lighting added so much character and life that the original just simply couldn't have I won't lie the art style is definitely different. The original felt more like the entire game was a diorama while the remake feels like an actual breathable world to explore and the battle segments feel even more like a show with how they contrast the overworld/exploration. The music was tastefully redone with a multitude of new renditions of the battle theme for each chapter's new locale (my personal favorite being the moon's battle theme in chapter 7). The gameplay feels super solid now I know most people feel like 30fps is unacceptable and is a downgrade from the original, now i won't argue that I prefer 30fps over 60, but to be honest I played the entire game and completely forgot that it was 30 the game rarely hitches and still feels snappy, if you played the original the timings for attacks are different due to the frame timing but that's a given but it did not affect my enjoyment of the game at all. The pacing of the game was improved tenfold by adding an actual fast travel system that doesn't break the game and doesn't feel out of place either, the warp pipes that are added after you complete chapters are put in spots where you would want them being in the town where the chapter takes place and accessing all of the warp pipes is super easy with it being accessible in the center of Rougeport. The new partner ring is not necessarily faster than swapping like the original but it is nicer to not have to open the whole menu and obstruct your vision just to swap partners in the overworld. There are a good amount of other small quality of life features that add to the experience that I just can't mention in this review but just know Nintendo really took their time and put a lot of love and care into this remake and I personally don't see myself going back to the original not that the original was subpar, but because you get that entire experience in this remake and more.

i enjoyed my experience.
0/10
Donkey Kong Country for SNES better

It’s so easy to forget just how much sauce a Mario game can have when these motherfuckers try

Absolutely improves on the original in every way.

I genuinely cant imagine a better remake for ttyd, from the tiniest of QOL changes like the partner wheel to all the knew graphics, character faces, and remastered sound track. i still have my orginal ttyd disc from when i was a kid, and i feel like a kid again. I know the game is a bit slower, but to be honest unless your a brain rotted ipad kid who cant sit still for 5 seconds it really doesn't matter. Hopefully the (so far) amazing reviews and feedback will keep paper mario afloat for future games, and praying we just go back to normal turned based combat (looking at you origami king)

Yet another comfort game. I can’t be in a bad mood when I play it. It’s a near perfect sequel. Almost every issue with the original is ironed out. The main thing is that it’s more varied, but it’s also got better level design, is more stylish in its presentation, has better writing, a better soundtrack (I would argue it’s better, at least). Has one of my favourite manuals too. I’ll cherish this game forever.

a perfect sequel to an already phenomenal game, we love katamari takes everything damacy did, cranks it up to 11, brings tons of new ideas to the table, gives it a fresh new coat of paint, provides some all new bangin tracks, gives a huge selection of playable characters, and fixes up a lot of the issues with the physics of the original. if you're gonna play one katamari game, have it be this one, it's absolutely worth your time.

It's sad, but the main thing I am feeling having completed this game is disappointment. Nier Automata is frequently hailed as one of the greatest games to ever grace the medium, a masterpiece that swept the industry with countless awards and accolades to place in its trophy case, lauded by fans as perfection. I'm not here to take away from any of that at all, and I am certainly not here to say this game is garbage or anything, because it isn't. Nier Automata is a game that disappointed me because it was just good. Just fine. It's an ultimately solid game that left me expecting so much more.

The biggest thing that underwhelmed me about this game is actually playing it. The gameplay itself is unfortunately extremely dry and bare bones. I was shocked and still am shocked that an action game with the name "Platinum Games" in the credits has combat that isn't just dry, but barely even surpasses being serviceable. There is like, one or two combos in the game, everything feels super floaty and light, and my god, it's just a button mashing fest. It doesn't help that the enemies can be super spongey at times, so it just makes combat feel like a battle of attrition that I need to get through so I can experience the actual story rather than the core combat of the game. The hacking minigames are mostly a bore and something that I honestly would rather have not done at all, but I appreciate them including something to shake up the gameplay while you're controlling 9S, so, it gets a pass. I do like the plug-in chips system and the ways that you have some freedom in how you build your playstyle, as it actually can alleviate some of the issues with how spongey the enemies can be, but the dryness and shallowness of the combat is probably the biggest thing that had me expecting way more.

Before I get into what I thought about the story, which is probably the primary thing that Nier is lauded for, I want to dive into some of my more personal nitpicks with this game, and specifically with some of the ways that Yoko Taro approaches things. Do not let anyone fool you into thinking this is a game that has multiple "endings". The "endings" that people talk about in this game are actually not endings at all aside from the last few. Endings A and B are essentially chapter conclusions that do not serve as conclusions to the game at large, like, at all. All the other endings are just joke game over endings meant to score quirk points. Does any of this actually matter? Not really, no, but it's just something I can't wrap my head around. Why are these "endings" telling the player that the game is over with a roll of the credits when it is in fact not even close to being over? What is the point with having all of these endings when the game is actually supposed to be experienced from endings A to E in a cohesive fashion? I don't see a reason for structuring your game in this way. This isn't really something I can actually knock the game for but it was on my mind a lot so I wanted to say it.

The story is... good. I really love the characters and the palpable amount of struggle we feel them all go through as they change and adapt to what they learn about the world, but I think the story itself hits bumps and potholes along the way to its conclusion. The middle of the game after routes A and B conclude is exceptionally good, with a ton of tension being released as some huge plot twists occur and a pretty gut wrenching final sequence before we are met with "ending" C and the beginning of the final act of the game. Moments like ending C showcase what Nier is best at: applying the gamey-ness of a video game to a story and letting them amplify each other. In other words, the experience that the story is telling in that moment is made so much more powerful by the fact that you, the player, are experiencing it in a way that is made so much more immersive by the mechanics of the game. Again, Nier excels at this in so many different moments, and it is those moments that made this game really start to click with me. But there is an equal measure of moments where the story is too on the nose, or too scattered, or just plain shallow that make me feel so mixed on the plot. The final routes of the game have some incredible building tension as we ascend towards the final fight and ultimate conclusion of the game - but the events that happen in the final location feel rushed, out of left field, even a little bit sloppy sometimes. The antagonist is terribly undercooked and the conclusion, while somewhat powerful, left me with more of a feeling of "oh, that was it?" than anything else. The good thing about this game is that the themes of it are impossible to miss, so there's no way that Yoko Taro's ideas can be lost on you. The bad thing about this game is that the themes of it are IMPOSSIBLE TO MISS because the characters will basically tell you to your face what you are supposed to be feeling or learning with all the subtlety of a shonen anime character's monologue, wiping away much of the early intrigue and emotional payoff for events that should be tugging at my heartstrings.

The best way I can describe this game is as a really, really excellent third or fourth draft of a video game. The combat has good aspects, the story has a spectacular cast, powerful themes, there's a beautiful soundtrack and art direction, and a really strong emotional backbone to build the plot off of. But it's dry. Disconnected in places. It needs editing, proofreading, some fine tuning in some really critical places before it's wrapped up and shipped off. There are highs that feel like an absolutely euphoric grand slam to win the world series and lows that feel like you're on the wrong end of a despair-inducing no-hitter. Bad game? No way. But this one needed some extra work.

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by Kago |

101 Games