Quite enjoyed this actually, art style is great
The combat is fun because it's slow and methodical, but that doesn't quite add up with the roguelite gameplay, which feels kind of forced onto this game because every indie just has to be a "slow-burn atmospheric roguelite with over 100 hours of gameplay that's all a metaphor for depression and anxiety in hell"
The combat is fun because it's slow and methodical, but that doesn't quite add up with the roguelite gameplay, which feels kind of forced onto this game because every indie just has to be a "slow-burn atmospheric roguelite with over 100 hours of gameplay that's all a metaphor for depression and anxiety in hell"