A game you’ll want to like more than you can

The subject matter of Manhunt is one I’m enthralled with. Mock found footage snuff films such as August Underground are not good films whatsoever, but they are quite peculiar. I’ve always been morbidly curious in such things and I can’t quite put a finger on why. Maybe it’s a fascination with death, maybe it’s just a desire to see how far the gore can go. Either way, these low quality amateur films have an indescribable atmosphere. It’s quaint, yet menacing. They are without polish, but that’s what makes it so raw and intense. There’s no expert cinematography or editing to create a coherent film. It’s just vile acts and you’re witnessing it. Manhunt, through its expert sound design and brilliant aesthetic, captures this atmosphere flawlessly.

It all starts with the manual. It reads like a magazine for a snuff film site, complete with accurate pseudonyms such as “Mr. nasty”. Then there’s the main menu. It looks and functions like a VHS tape, and the haunting score sets up Manhunt’s dismal aura.

The gore in Manhunt has been topped twice over, but the context of the gore has not. You’ve seen ridiculous fatalities in Mortal Kombat way gorier than anything found in Manhunt, but Manhunt’s snuff film design makes the player feel it even more. The sound design ensure you feel every bone break, every decapitation, and every gargle of blood. The atmosphere creates a melancholic sensation in the player. It’s not a celebration of how far violence can be pushed, although pushing limits is part of its appeal. Manhunt is more of grim reminder of the depravity that goes on in this world.

The banter the Hunters have in this game is great. Each gang is very distinct. There’s white supremacists, mental hospital patients, and those that continually repeat lines of domestic abuse. They all add a ton of personality to each section and help with the variety. Starkweather, the director behind the twisted snuff films the player is participating in, also has lines that hint towards his debauchery. He’s the type of guy to get his rocks off to these brutal murders. There’s tons of lines in this game. Each playthrough you’re likely to hear something new.

The gameplay in Manhunt however isn’t amazing. What starts as an intense game of hide and seek turns into a bad third-person shooter filled with trial and error.

The stealth in Manhunt is fairly well constructed, but unfortunately has simple exploits that dampen its impact. Manhunt has a clear indications of how quiet and shrouded in darkness you are. The game will never lie to you. Finding pockets of darkness makes you invisible unless an enemy runs right into you which can only happen when they’re on alert. The mini map shows enemies you have a sight line on or who are making noise. Making a loud noise will alert enemies to your position. This is where the exploit is. It’s way too powerful to alert enemies while hiding in the dark. Through this mechanic, it doesn’t even matter how the game designers set up the patrols for the hunters. They’ll always come running, and as soon as they turn around you execute them. Sometimes more than one will come and you’ll have to think on the fly, but generally, Manhunt is a exploitable and simple game.

The levels have some nice open design throughout. Some levels are completely linear which is disappointing, but a few such as White Trash or Mouth of Madness have open areas with many enemies. This is where the game is at its best because it isn’t easy and it’s engaging to figure out the best way to tackle the challenge.

Then there’s the third-person shooting. Good lord. Now, I want to preface this by saying I’m not against the third-person shooting in theory. Manhunt is a fairly long game. If it was all slow-paced stealth, it would have suffered. However in practice, it’s terrible. The shooting sections keep what makes Manhunt memorable. The soundtrack and intensity is still there through these sections, but the shooting is bad. You die in very few shots, so shooting without cover is usually suicide. It feels like the only way to succeed in these sections is to use exploits or go through the motion of trial and error. It’s boring and tiring. Enemies stop following the rules and just stand behind cover. A lot of sections feel like the only way to win is to shoot one guy and then run to darkness, rinse and repeat. It’s not engaging or fun.

Manhunt means a lot to me. It’s the only game I can think of that fits this niche of horror. But when it’s all said and done, I’m able to look past the my nostalgia and fondness of the subject matter to tell you that the gameplay is below average. Manhunt is a chore to get through at times. The second half has the worst dip in quality I’ve seen outside of Resident Evil 7. But the atmosphere is peak. It’s one of my favorite aesthetics ever in a video game. It kept me playing until the conclusion, once again.

6/10

Reviewed on May 19, 2023


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