There's something so "you get it or you don't" about Treasure games and other japanese action (JAction?) devs like Platinum, and you can probably guess which one I am.

Sometimes I like to think of games like a conversation between designer and player, typically the designer is posing questions like "can you beat this level? can you dodge this attack?" and the players answers simply by doing those things, but it's not a one way street.

Sometimes the player asks something like "Can I knock that full screen meteor right back into the boss's face?" and in this game the designer said "Yes, yes you can do that, here's a medal for it" and that's why this game is good.

Reviewed on Sep 02, 2023


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