I'm not the biggest fan of visual novels. Most visual novels, or VNs as the community likes to call them, either lack a compelling story or engaging characters, or they drag on for more than 30 hours without achieving anything. Mediterranea Inferno drew me in because of its visual style and advertised player choices that could shift the story. While this does exist, the story is incredibly basic, with some very elementary writing and characters that are as interesting as a wet napkin.

The game's inclusion of queer culture may offend many people, but for individuals like me, it suggests that the story could feature some intriguing characters. The game takes place in modern-day Italy, amidst the COVID-19 pandemic (it's mind-boggling to think we've built entire game stories around this pandemic), and depicts the disintegration of these three friends during that period. The overall story hints at how COVID broke friends apart and how the isolation and lockdowns made it difficult for all three of these men to maintain their social lifestyles.

This VN is very "slice-of-life," with not much going on. The endings express no inner turmoil, and there is no gameplay. The choices you make during Mirages imply that the characters might be taking drugs at these moments. A mysterious character appears and offers a strange fruit that you can peel or turn down to alter the story a bit. You get coins to purchase these fruits by interacting with objects in the mirages. This game's best ending for each character requires four tarot cards, but only one character can get them in one playthrough. There are three days and three nights to live through.

We learn a small amount of backstory for each of the three men here, but it's mostly just dialog about complaining or what feels like random, boring daily conversations. I almost wanted to stop the game after the first day, but I kept going, hoping that there would be some crazy plot twist. Sadly, this never happened. I can't spoil too much of the story (like it matters with how bad it is), but there's not much here for anyone. Those who enjoy storytelling, queer gamers seeking a connection with LGBTQ+ characters, or anyone seeking a visually appealing game will not find it appealing. The art, while hand-drawn, just isn't very appealing at all. The game is mostly just a giant slideshow, with an occasional low-poly 3D model thrown in for good measure. 

By day three, I just didn't know what to really expect anymore. The Mirages are weird, abstract, and poetic, but nothing means anything in this game. There's no reason to care or keep moving. Early on in the game, there's no hook to keep you in your seat. Most people will click away before the end of the first day. I understand it takes time to set up a story, but for a game that only has a 2-hour runtime, there isn't a lot you can do. Overall, there's not much here to recommend, as there aren't too many redeeming qualities in this game.

Reviewed on Jul 02, 2024


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