Due to playing on the series X, I’m luckily able to put aside most of the technical issues with this game, as I only encountered a few here and there aside from general visual imperfections that were an issue in the original as well.

Because of that disconnection from the things most people complain about, I’m able to more easily acknowledge the other major flaws and strength of this game. First off, gameplay wise, it’s a big step up from fallen order, they took a lot of the major criticisms that that game had, such as the lack of fast travel and directly addressed them. The new stances are also really fun to use, especially the blaster. I’m still not entirely a fan of how they handle unblockables, as, unlike Sekiro, there is no real way to counter them, but it’s not a dealbreaker either way. The story however, I would say, is a major step down from fallen order. Ditching FO’s Zelda-like structure with its dungeons, Survivor takes a heavy blow to its pacing, especially due to its lack of persistent universal threat, like FO had with the inquisitors. because of this, despite being an galaxy spanning adventure, Survivor’s scale feels significantly smaller than FO, especially when 3 of the locations you can visit are in orbit of eachother. Tanalorr itself, I find issues with its concept, as I personally think having a safe haven from the empire is inherently a bad direction to take a prequel to new hope. We’ll have to see how it concludes in the end of this trilogy, but as of now, I can definitely say my least favorite part of survivor was the story?

Overall though, a good action platformer that is definitely worth playing at the very least

Reviewed on May 13, 2023


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