Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

2 days

Last played

August 3, 2023

First played

July 21, 2023

Platforms Played

DISPLAY


@Merkur, how did you figure out the Monkey Wrench puzzle in German? XD I had to look it up online

Relies a lot in nostalgia pandering from the first game bringing in old characters for cameos... But yes, Guybrush is always clinging to his old story all the time to the point of obssession while the new adventures he looks for only lead to a ticket for an amusement park he went to when he was a child. The previous game had a kick for parodying the shameless explotation of a life style (pirating) into a touristic resort not to be taken seriously (Melee Island), so it's an interesting followup to make the new adventure purposely abuse nostalgia.

That said, it's not as inventive as the previous game. The game might have been longer but it's not nearly as memorable. The plot twist could have had more foreshadowing leading up to it, especially because apart from the Star Wars reference and the interesting implication the mindfuck ending brings to the rest of the game, it feels tacked on just to have a way to defeat LeChuck as a final boss (though it is a better final boss than the Looney Tunes-esque final fight in the previous game). At least it gives a reason as to why you get a puzzle solution when you are dreaming, as it could have been a song they used to sing both of you and it got stuck on his head.

Despite Lechuck being revived, it never makes use of the potential tension of having, for example, Largo able to find you at some island when you don't expect it, like Zak McKracken made me jump when I first used one of the items and one of the aliens could materialize right next to you. There's also not anything interesting to replace the original battle system of the first game (where you build up character by Guybrush being a repetitively insulted wimp until you knew how to make comebacks). I just leave this adventure kind of indifferent, sadly.

So... Both Ocarina of Time and Monkey Island 2, games I played recently, want to put emphasis on the loss of childhood and coping, and I find both stumble due to poor execution. Does anyone know a good game exploring this theme that isn't Earthbound?