There are many different ways a game can be 'scary'. Most modern horror games lean on lots of gore, jump scares and a first-person viewpoint to create a more intimate scare which usually works out pretty well. Little Nightmares takes a different approach by making you helpless against a group of foes that are much bigger than you are, and giving you no tools to directly fight back. This, for me, created an unforgettable feeling of tension. Never have I felt more helpless in a game, especially against creatures quite as disturbing as the ones you face here. While the gameplay is basic, it works quite well when creating specific scenarios that test your ability to run and hide from a larger than life monster. I enjoyed playing the game immensely and it has a lot of replayability given its short length, but where this game truly excels is with its atmosphere and art direction. I have never seen anything that looks quite like this game. It feels like you're playing through a nightmare. The monsters are human in design but have been warped and twisted in ways that only a strange dream world could create. If I were to compare the look to anything, it looks like if Tim Burton (when he was still good) created a twisted recreation of Spirited Away with a more industrial setting, and without all the wholesome stuff. It sounds odd but it works really well and helped create an unforgettable game that was perfect to play in the lead-up to Halloween. Horror media rarely manages to spook me, but Little Nightmares isn't like most horror media. It targets a specific childlike sense of terror that will affect you no matter your age, and no matter how immune you think you are to modern scares.

Reviewed on Oct 27, 2021


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