An improvement on Fallen Order in pretty much every front. It does away with most of the jank that rubbed me wrong in that original game, combat feels tighter and deeper with the fun addition of upgradeable stances, and traversal is made much more engaging from the start as Cal thankfully already has most abilities unlocked by the start of the game this time around.

Maps are larger, but thankfully fast travel is here so as to not make returning to places as a chore as it was before. The overall structure of the game is pretty similar still, though some meatier side content lets you spread out the main story missions and explore the planets a bit more. I’m still uninterested in collectibles here, cosmetics are simply not worth the time investment of solving puzzles and re-exploring areas, but force tears are a welcome addition to the exploration side of the adventure.

Some of the new things added do feel underbaked, especially the perks system. At least while playing in normal, I didn’t need to pay attention to it, and when I did, I was fairly frustrated by the limitations imposed on equipping them.

It still is a pretty standard AAA action adventure game, with big set pieces and an entertaining story that aside from some standout moments wont linger in your mind for long after rolling credits. Still, I really enjoyed that it narratively involves the High Republic era and that it doesn’t just stick to the familiar tropes like Fallen Order did. There are a few surprises, new and interesting characters, and compelling developments to the existing cast. It felt rather fresh in comparison to the major Star Wars media we’ve been getting in the last couple of years.

Performance is pretty solid for most of the game, though it takes a real dip in the last couple of missions. Clearly the team prioritized optimizing the first chapter, which ran nearly flawlessly, to the detriment of the rest of the game. It’s playable, it didn’t affect my experience all that much, but It’s a clear stain on a pretty damn solid game that I hope the devs fix up.

Reviewed on Feb 28, 2024


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