On paper, Squadrons sounds like the game for me. I loved the Rogue One VR experience from Battlefront, and have been dying for EA to expand on it since. But after finishing the campaign, playing some missions in VR and some flat, my enthusiasm has waned a bit.

It feels like there was a pretty good story here, but it was flattened and chopped up to fit into the game's mission structure. Battlefront II had the exact same problem, so maybe this is just, unfortunately, Motive's approach to storytelling.

The actual gameplay is... fine, I guess? The missions range from boring to annoying, with a couple of exceptions. Playing in VR was still really cool, but it's a pretty huge downgrade graphically on PSVR, to the point that enemies were often hard to spot at a distance. The ships feel more sluggish and fragile than I would like (playing as the Empire was especially frustrating due to lack of shields) and it felt like a lot of time was wasted orienting my ship towards the current objective.

With all that said, I think I would still recommend this to Star Wars fans. Even if it doesn't hit quite the way I like, there's something special about hopping into an X-wing, especially in VR.

Reviewed on Nov 30, 2020


Comments