Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

February 16, 2022

Platforms Played

NES

DISPLAY


Extreme difficulty led by a heavy gameplay and deliberately broken movements (strange start-up frame before being able to move horizontally). The knockback on the loss of armour prevents it from being used as a sacrificial tool to effectively pass an opponent. The very tight dives of demons can be extremely frustrating, as can the amount of hit points of ghouls. Thus, inertia usually works against the player and a bad shot can be lethal, as only two projectiles can be displayed on the screen at the same time.