Despite a really charming design and a very perceptible desire to do well, GNOG falls into some sad failings. Composed of nine "boxes" – mixtures of puzzle boxes and dioramas –, the title encourages you to manipulate the different elements to activate the whole: you'll have to pull levers, press buttons or slide wheels. If the sense of repetition is mitigated by the very different environments and a short enough experience not to suffocate, a noticeable frustration is present by the difficulty of manipulating objects. The VR is capriciously calibrated and it is not possible to interact with the objects unless our little gripper is right on top of them – I'm not even talking about the rotational movements which are a complete aberration, never explained in a tutorial. The experience was neither detestable nor enjoyable, but it made the time pass. Perhaps I would have preferred to spend it differently, though.

Reviewed on Sep 10, 2022


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