The idea of mixing pinball and adventure games is a risky gamble, with its own inherent problems. Anecdotally, a cup of coffee is the element that split the two aspects into discrete elements, notably to allow for breaks: the title is above all an adventure game, with pinball phases occurring only in short sequences, where it is a matter of showing precision to hit small targets or reach bottlenecks. This choice – quite justified, considering the economy of the game-design – nevertheless makes the adventure a bit frustrating. The pinball mechanics for movement make traversing the island rather tedious, especially because beelines are few and far between, our speed is quite low and the map is difficult to read. Backtracking can then be boring, as you have to go back through the village, which acts as a hub. I would have appreciated the existence of a teleportation system to really connect the different zones. Beyond these ergonomic remarks, Yoku's Island Express is a particularly charming and benevolent game. Its universe is as colourful as it is mystical, which gives it a particular touch, which could be close, in a way, to the aesthetics of Link's Awakening. The side quests are quite charming and give the island an appreciable personality. The careful work on the art direction and the soundtrack must be highlighted: a special mention must be made for the music of the final boss, whose excellent sounds could have been used more in the rest of the game. Of course, some sections are more frustrating than others, but the title has the good taste to never drag on too long, so that only an enjoyable experience remains.

Reviewed on Sep 10, 2022


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