It's hard to pinpoint the focus of Knights of Pen and Paper, so much so that it delves into the continual homage to pop-culture and D&D. The classic mechanics of its combat system – induced by the fact that it's a port of a mobile game – are wrapped in a skin that speaks to TTRPG players; between the quests invented on the fly by the game master or the amused remarks of the players, it is possible to find the atmosphere that is that of a real table. Unfortunately, the title lacks the real charm of the paper role-playing game: the player is faced with a replica of the old D&D editions, where the games consisted of mob-bashing for several hours. This turns the experience into a long grinding, which is particularly frustrating when the story doesn't follow or the fights don't seem justified – especially in the final stretch of the game. This lack of depth can also be seen in the type of quests, which are reduced to eliminating monsters, collecting items or escorting, that are in fact always reducible to the first category, when the dialogues could have suggested more diversity. However, it's clear that the game's master is rather pleasant – despite his habit of sending enemies over and over – and the group of players is likewise charming. In the end, Knights of Pen and Paper is a cute and nostalgic concept, from which one would have hoped for more depth. Nevertheless, it's a decent piece of entertainment, perhaps only enjoyable by an audience that has already played tabletop role-playing games.

Reviewed on Sep 10, 2022


Comments