Alongside shooting games, boxing seems to be a favoured activity for virtual reality adaptation. A few titles have tried their hand at it with varying degrees of ambition and success, but Creed offers a more realistic and relatively polished experience. The relationship with the films is rather distant, as you only play as Adonis Creed, son of the protagonist of the cinematic iteration: in general, the narration is non-existent and even disturbs the pace of the game, especially during the fight against the bouncer, which comes out of nowhere and leads to nothing – the thing is really disturbing, as you still hear the commentator and the countdown. From the rest, the title manages to implement its gameplay, but with some problems. Indeed, the game sometimes has trouble recognising very fast successive jabs, as if there was buffering, which would prevent the position of the controllers from being traced efficiently. As a corollary, this same problem occurs during the parrying of the swarm of hits, where some of them hit, even though the player is guarding properly. On high difficulty, the problem of the lack of feedback appears: if you hit your opponent well, there is the strange impression of hitting against a wall, as it does not bend or tire. This makes the fights particularly gruelling and somewhat unfair, as the title doesn't really allow for long sequences of hits, due to its stamina system. Creed is far from being a bad experience, but the title would have benefited from a more polished finish, both in its graphical assets, its tracking technique and its narration: it remains however a good entertainment for one or two hours, as well as a good way to move a bit.

Reviewed on Sep 10, 2022


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