If Japan gave birth to the Musou genre, the Western world is not to be outdone with a hack'n slash sub-genre, of which Diablo or Path of Exile are the best known representatives. Thanks to its multi-form experience, the Warhammer franchise has tried to penetrate this vein, by proposing its own variation, set a few days before the rise of Magnus the Pious to the imperial throne. Chaosbane puts you in the shoes of one of six characters – including DLC – to fight against the forces of Chaos, who are attempting their latest offensive from the shadows. The game is divided into four chapters, each set in a different environment. Nuln, Praag, Kislev and Nuln again. Very quickly, one realizes the poverty of the maps, which repeat small sections in a loop. As such, the waves of enemies all look the same and the bestiary is of a rare mediocrity. The appeal of Chaosbane seems to lie more in the customisation of its skill bar, but the acquisition of these are automatic as you level up and you realise which skills you want to keep and which you will ignore. This does nothing to reduce the game's stultifying repetitiveness, nor to build a really interesting challenge: the whole game is an alternation between burst cycles and healing cycles, similar for all characters. The misery of this vain emphasis on skills is the fact that the equipment has not benefited from any care. Only the heroic (red) items offer interesting unique effects, the rest is just a collection to be given to the Collector as soon as possible. I could go on and on about the false goodness of relic hunts and expeditions, whose rewards are often disappointing – making it always better to go for the boss rush. Chaosbane's greatest misfortune is probably that it exists in a franchise that, for its fantasy part, has rather accustomed us to reasonable quality, if not simply good games. Chaosbane does not belong to this group and fails, as a game, to give the slightest satisfaction.

Reviewed on Sep 10, 2022


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