Derived directly from Italo Calvino's novel, If on a Winter's Night, Four Travelers tells a distinctly chaptered story. The idea remains that of the original writer: a meta-narrative approach that creates a kind of blending between perspectives, associating the player with the characters. In this respect, a video game transposition makes sense, insofar as immersion is the core aspect of the medium. The chapters follow one another, evoking in turn homosexuality in Fascist Italy, reactions to mental illness in interwar England and racism in the world of American medicine. The title thus allows itself some very classical and neat accents, recalling an almost archaic point&click aestheticism: the soft sepia colour palette helps, as does the soundtrack, which invokes Satie, Irving Berlin or Verdi. This archaism is the strength and weakness of the game. At the same time a vibrant tribute to a certain idea of game design, it shows its weaknesses in the sometimes obtuse or uninteresting puzzles. However, some interesting ideas emerge, such as in the first chapter where it is possible to shape the course of events in different directions. More generally, the game directly attacks social and historical issues, without offering any concessions on the cruelty of humanity. The approach is sometimes reminiscent of I Have No Mouth And I Must Scream, but is less rough and more politically focused. Unfortunately, unlike Calvino's novel, the game never offers an interesting metatextual conclusion to cement its social discourse. It's a pity, because despite this real potential, the title wanders a bit in its pacing, starting from the second half. Besides, the experience remains completely free, which can only evoke praise for such a title.

Reviewed on Sep 11, 2022


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