Maybe it's the fact that my expectations were lower than low.

Maybe it's the fact that I don't play many open-world games to have high standards for them as a whole.

Or maybe it's the fact that I'm an idiot who still loves the franchise about the fast blue hedgehog in 2022.

Regardless, Sonic Frontiers was an overall good experience that brought me back to the days of playing Sonic Adventure DX: Director's Cut as a kid. I remember being so enamored with the idea of running through these open areas as fast as possible back then that I ended up spending most of my days roaming around Station Square and the Mystic Ruins, all while barely progressing the story. That same simple feeling never left my side while playing through Frontiers, as I just enjoyed blazing through each of the "Open Zones."

And while some of these areas are better than others (I'm looking at you, Chaos Island), I simply loved how Sonic handled in each of the varied environments. It's just a shame how the Cyber Space levels were implemented. I feel like they were the lowest point of the game for me, mainly due to how out of place and unoriginal they were. Well, that and I'm beyond tired of seeing Green Hill and Chemical Plant Zone assets everywhere.

Overall, I hope SEGA finally does what they didn't do with Generations and Mania, and that's follow up a solid foundation with an even better next game.

Reviewed on Nov 30, 2022


Comments