I actually kind of hated it. I felt like the controls were just a bit too obnoxious and were begging for at least another button to use. The platforming was a pain in the ass, and the enemies were just annoying when you were just trying to finish the game. Combat was just utterly bland and tiring, and constantly having to switch beams just to hit the enemy that was only weak to that certain beam was just busywork, meaning I was pretty much running away from any enemy unless I had to fight them. The Thermal Visor was an absolute headache to use with just how ugly and how much of an eyesore it was. Backtracking just to search for the 12 Chozo Artifacts was tedious and monotonous. The Phazon Mines were terrible and irritating, especially when you have to double back to get the grapple beam, but then double back even more to get the X-Ray visors, instead of continuing to go ahead like the game taught you to do, and in fact, did by leading you to the Metroid Quarantine chambers. And the music and enemy sound effects were just ear-grating to me.

Uh, I should probably talk about some positives…It looks pretty and well-polished. The scanning feature is a nice way to let you try and figure out what happened to the world. The song used for the Omega Pirate was cool. Boost Ball was fun to use on the halfpipes. The reflection they gave Samus on her helmet was a nice touch…

Yeah, sorry; I honestly didn’t like it in the end, and now, after confirming I didn’t like the 2D Metroid games with Super and Dread, I have no desire to continue with this series.

Reviewed on Jun 22, 2023


Comments