Yeah no, I got bored.
I'm honestly surprised by how good this game was, considering I really dislike the NES version, but this is surprisingly competent in most ways. Stage design is often good, controls well, the power up system is dynamic... but, maaaaaaan, the difficulty system is consistently quite ass.

You will NOTICE when it ramps up because shit starts to get fast out of nowhere with no prior warning, sometimes mid-enemy attack, and that, coupled with this game being a 1CC or bust type of game (where continues don't start you back from where you died, but rather back from the start of the game) make this very jarring to play.

The checkpoints in this game also aren't... optimal, namely the ones right after the introductory section of each stage. Saving the player's "progress" AFTER the part of the game where they are supposed to get their power-ups back from a long fight is such a dick move, and can absolutely kill some runs depending of where you die.

Reviewed on Mar 01, 2024


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