Maybe it was novel for its time, but it's a pixel indie game that speaks about mental illness and the shebang.

The basic gameplay loop is very repetitive and any added variety like the boss-ish enemies is honestly bad and arduous.

One major issue that negatively affects the subject matter is the art and scripting. Looking horribly silly at significant moments, an example is a huge monster appearing right next to the MC but between the appearance and the verbal response there's an odd two-second pause when the MC sprite just idles. Not to forget that the Pixel art clashes with the grounded visuals of the game, the game has very subpar readability.

Dialogue reads like it's written by a stoned dudebro who just logged off a COD lobby, the way that gameplay actions affects narrative is very esoteric, and honestly it's preposterous to ask someone to replay this mess 2-3 times to get multiple endings and a fuller picture when some endings tell way less than others.

Sound design was miles ahead of any other aspect, which makes sense since the dev made music before.

I understand that this is only one man's effort but there's simply too many fumbles for it to be even considered a decent experience.

The dude obviously likes silent hill, but this is a derivative and obsolete experience. Go play Signalis if you want a competent silent hill homage with a proper story.

Reviewed on Jul 31, 2023


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