I can't quite put my finger on what it is, but there's something equally appealing and repellent about this. It's got the foundations of a great collectathon platformer. Clearly it's a spiritual follow up to Banjo Kazooie, and a lot of it what made those games fun to play is present, but I find myself hitting a wall after about an hour.

I've played this on and off several times over the last 12 months or so, with my immediate thoughts being that it's quite fun and I'm having a good time, but it's not long before I get fed up and I really have to fight the urge to turn it off.

It could be the ridiculous amount of tasks and things to do. Or the abilities locked behind Trowser snakes annoying conversations. Or that some parts of the gameplay feel slow and meandering. And some platforming areas being really fiddly and if you mess up a run you have to go back to the start. Or it could be that I'm not as into these types of games anymore (and if that's the case, why did you enjoy Tinykin so much?).

It definitely isn't the lovely visuals. Bright and colourful for the most part and everything looks great. And I do enjoy playing a lot of the sections. Maybe it's the way the game is structured. Lots of little annoyances accumulating into a big one.

I've tried, I wanted to stick with it. But maybe I should just play Banjo Kazooie again?

Reviewed on Apr 17, 2024


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