Having previously played the Wii version of this, I had a good idea what to expect, but didn't expect to enjoy it quite as much as did here. Firstly, the remaster is cracking. Despite it being pretty unremarkable playing handheld, it looked absolutely incredible playing on the TV. Every time I went from handheld to docked, the difference had me in awe at just how great this looked (between this and Super Mario Sunshine, Nintendo have proved that the GameCube is another potential for some fantastic ports/remasters).

Gameplay wise, once you get used to the fact that this is a standard Metroid game in a 3D environment, it really clicks. I've a seen a few complaints about having to go back and forth through the same areas several times. This is a Metroid game, that's part of the experience. I don't think there was a time I felt cheated by having to go back to previous areas I couldn't access until I got certain weapons or power ups. Only when I haven't saved it for a while and then die because I'm doing something stupid and then have to reload the last save point as the game doesn't auto save and there could be a whole section you've got to replay again because you didn't notice the save point through the other door and were playing silly buggers.

That's probably my only gripe about this to be fair. Sometimes there too much distance between save points.

I had a fantastic time playing this. When I wasn't playing it, I was thinking about playing it or I was playing Fusion because it was fun jumping between the two. It's probably only the second Metroid after Dread where I'm considering going straight back in on hard mode.

And I probably would were it not for the fact I've got the sequels ready and waiting so I probably gonna crack on with Echoes instead.
How good would it be if they remaster the other two as well? Or even just port them over to switch? They'd still look brilliant.

Metroid Prime is ace, and I'm glad this remaster eventually arrived.

Reviewed on Mar 15, 2023


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