I only checked it out very briefly, but how did they release this without being sued by Blasphemous devs? Let's look at the similarities:

1. Same subgenre - a soulslike, 2D metroidvania RPG.

2. Same grimdark atmosphere - Blasphemous is Spanish Gothic, this is more traditional dark gothic (ala Bloodborne).

3. Same artstyle - both are very intricately-painted pixel art games.

4. Both rely on the same basic gameplay loop - traverse a 2D platform level, kill enemies, rest at checkpoints (which differ only visually), fast travel across unlock waypoints using other waypoints etc.

5. Hell, even the BOSS DEATH EFFECT is exactly the same - once the boss health goes down to zero, the game goes slow-mo for a second, and the screen becomes a two-tone color - one for the silhouette of the boss, and another for the rest of the scene. They didn't even bother to come up with a new boss death effect????

The only visible difference I can see, minus the slightly uncohesive UI design, is that the PC is voiced, and there are actual RPG-like dialogues (which makes it less interesting, not more).

I only tried this out of curiosity, not out of any plan to play it properly, so no rating.

Reviewed on Nov 20, 2023


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