Superflight has two ideas that I think work directly against one another. The first is the gameplay hook of zooming through tiny gaps and tunnels just barely large enough for you to manoeuvre inside, racking-up huge scores in the process. The second is the colourful, randomly-generated little worlds that you fly through and that keep you playing to see what you'll discover next.

The problem is that these randomly-generated worlds often don't have clear paths through them, so you'll end-up simply circling around the whole island waiting for an opportunity to get to the actual fun and risky gameplay that might never appear. I think this game would require a large list of curated maps or smarter world-generation to actually reach its potential.

Reviewed on Oct 17, 2023


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