The definition of "oozes style". The art is vibrant but simple, easy to read, and at specific level transitions really impressed me with visual flair. The star of the show is obviously the jazz drum. It beautifully and organically adapts to the actions happening on screen. The gameplay is pretty simple, the first few moments of that ultra violent blood splatter as you hurl enemies at the enviroment (and each other) felt great, but that's basically it. You don't get any new abilities or learn new tricks. The enemy variety and numbers are what the gameplay revolves around. Length of the game is roughly 3 hours to see credits, so there really isn't a lot of meat on the bone, but what's here is really good.

My main complaint is the game feels a bit unfairly punishing towards the end. Sometimes I couldn't quite tell if I was rushing or dragging. The mix of enemies and the later levels kind of funneling you down to choke points lead to many frustrating deaths that I felt I had little to no way to avoid. I wonder if at some point the game had static levels with set enemy pathing before changing to the randomized levels the game has now. I feel like I would've encountered less frustration if I could find my own static path like an action stealth puzzle to solve rather than the frantic race to randomly Plinko yourself to the end it is now.

I don't think I'll ever return to this one, but if it's a game you can get for $5 or less it's worth picking up.

Reviewed on Jul 14, 2023


Comments