This game clearly suffered from feature creep.

I've had this game on my wishlist for about two years, because its artstyle and the promise of coop was appealing. But sadly, this game was created without focus.

It could have doubled down on the combat, the crafting, the progression or the world, but it did not decide and did a littlebit of everything, making none of these choices suffice for a game.

My personal fix for this game would have been the following: Make the home base completely static like in Bastion or Hades, visually pleasing and filled to the brim with the various progression systems. Then focus the rest of the work on the gunplay, the game is called "Wizard with a Gun" after all and sadly, you do not feel like a teleporting, gun-slinging maveric in the game.

Then it could have been a great 8 hour experience. Now it's been a 16 hour grindy and janky slog.

Reviewed on Dec 01, 2023


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