Doujin devs really push the envelope on how ugly they can make their games sometimes. Gundemonium was almost pushing me to my limit - until stage 3 started and there were P90s sitting on flying revolvers and I realised it was a shitpost the whole time.

And fortunately, it's also incredibly solid fun. It basically just boils down to one single thing - pacing. Gundemonium is about 15 minutes long and barely a second of it is dead air. Stage 1 alone has about 6 minibosses, most of which last about 10 whole seconds, and its thoroughly engaging. The challenges change so ludicrously fast that it never comes close to being boring. Team that with the dynamic difficulty system and some wild scoring, and it's pretty unique and wild.

The polish isn't quite there, and i still can't quite get past how butt-ugly it all is. The music also isn't great, the various challenges don't always hit the mark and I don't really like the control feel for some reason i can't quite put my finger on.

But this really is the sort of mad shit you only really get in the doujin/indie space. A stupid amount of things happening crammed into 15 minutes because why the hell not.

The game is actually delisted from steam right now but if you're interested, you can get keys from the grey market for about £2. It's well worth that.

Reviewed on Apr 12, 2021


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