After my first session of Dokapon, I put a review up on this site maligning how I had been dead for about a quarter of the playtime thus far, beset by a whole pile of RNG bullshit and being fucked over by every other player in the game. I was having a fun time but sheesh.

Oh, how little i knew.

Dokapon Kingdom's sheer chaos starts at a level that makes Mario Party look like checkers. From week 1, straight up murder is on the table, with all players having the ability to fight both each other and enemies within a RPG battle system which is, of course, heavily luck based. All the while you're meant to be clearing towns of monsters and doing quests to earn the highest monetary worth.

And then things get worse.

The sheer amount of things that WILL fuck you over in full playthrough of dokapon, often completely out your control, is remarkable. The game will both continually mess with you with random events, broken enemies, stupid locations which are hard to get to, random drops, etc, whilst also giving your fellow players all the tools to make it worse. Want to send a killer robot after your friends? Sure. Want to nuke your friend across the map with magic? Go ahead. Want to ruin two sessions' progress for everyone by forcing them to your current position? Yeah.

With Dokapon, it's not a question of will you get fucked, it's when, and how. And somehow, I have no idea how, the game constantly one-ups itself. Just when you think it can't get any more stupid, it does. This is partially due to the map opening up slowly throughout the game, giving access to more places to lose, more insane dungeons to get caught up with, more places to be crabs in a bucket together. And it's an absolute riot.

I think the genius of Dokapon is that it gives you just the right amount of control. It's an RNG-fueled madness festival for sure, but the game lets you influence things, lets you play in enough different ways, lets you go about enough diferent means to progress and raise your own stonks that there's a true tension to when the best laid plans of mice and men fall apart, or very occasionally, don't.

During the 30 hour ish playthrough we did, there were just too many great moments to count. So many story arcs of each of us all murdering each other as we pursued one goal, so many times where we just murdered each other for dubious reasoning, about 10 different truces and agreements broken, a lot of lying, a lot of begging, a fair amount of stealing, a few times sparing people by exchanging their deaths for putting poop on their head and only two or three complete collapses of the economy.

I could not begin to tell you how fun it is. After a first session where i was feeling kinda peeved at the game, I slowly began appreciating the absurdity, and when it was at my expense, I started laughing more. And somehow, between all it's randomness it did tend to even things out and make for a game that was tense and surprisingly close the whole entire time, even after 700 turns - which is a testament for how good a manged chaos it pulls off, and maybe also a testament to how much we enjoyed fucking each other over constantly.

Of course the game has plenty of problems. Many of which are intwined with it's benefits. If you don't have the right sort of environment for this I think it could legitimately make you lose friends (which to be fair, is advertised). There's a level of camraderie needed at some point, and you kinda need to understand that being murdered is really quite funny. If you take this game too seriously, and focus too hard on the ultimate winner, you will not have the best of times.

There's also just a fair amount of broken stuff, and weird balance. There's a handful of routes to effectively infinite money that you basically need to ban as a house rule, Magic is either incredibly busted or useless iwth no inbetween as a stat, and a couple of the super secret classes are weirdly useless despite being a massive pain in the arse to even obtain. It's kinda dubious and i'd chalk up a lot of it to this game effectively being a straight remake of the original Super Famicom Dokapon - warts and all.

A natural consequence of the game system is also that the endgame gets a little stalemate-heavy if you're trying to guarantee first place. Because the game finishing relies someone beating the final dungeon and getting the big final reward, but that also takes quite a while, it creates a game state where it's arguably best to let some other fucker do it. It's not a huge issue, but I think it's something i'd probably house rule around in the future.

But who cares about that, because this game is incredible. It really did not take long for Dokapon Kingdom sessions to become the highlights of my week, eventually trying to sneakily suggest the sessions happen more often than usual in our group chat and finding that, for some fucking reason, everyone was as ok with that as I was.

I have outright never had as much fun in a Multiplayer game. It's a game where i got 30 Hours plus of scheming, dying, killing, and most importantly, laughing my ass off. Yes, you probably a group that is level-headed enough to not actively want to kill each other afterwords. But as a lens for sheer absurdity, comedy, and extracting the best moments out of group interactions, I am not sure i will ever experience something again quite like Dokapon Kingdom.

It is an absolute masterpiece.

Special shoutout to fellow players:
Sombes (This was her fucking idea)
Arnust (Schemer and no balls)
Tacos (Banged his head on the table at least once this playthrough)

Reviewed on Jun 22, 2022


1 Comment


1 year ago

Totally worth it