Neverawake's tone, story and art style are so reminiscent of Deemo that I seriously had to do a double take at points. But it is a stylish, good looking game that falls into a huge bunch of pitfalls. It's so damn long for what it is, I don't get the point of having a shop other than to make the game more casual friendly, and hitboxes are super unclear. But more than that every part of the game that's not a boss feels like a complete waste of my time, and there's more than enough of them to make a proper shooter out of them.

Very dissapointing considering it's blatantly got a lot of talent and potential.

Reviewed on Jan 29, 2023


1 Comment


1 year ago

Some of the shop items flesh out the scoring system massively at least, but silly that's not the default. Messing with equipment loadouts constantly is needed to clear challenges/hard mode for alternative ending & unlocks. I think the recent update adding a pseudo hard mode helps a lot at least & stages get extremely bullet dense if you go for scoring routes.