Such an incredibly impressive feat for a first time modder. The levels here are massive, trap-filled temples that still manage to feel tightly designed with shortcuts that lead back to previous areas. Even if these shortcuts weren't strictly necessary—this isn't exactly a Souls game, right—they make these levels feel more like coherent spaces where the end and the beginning are reachable from each other. It goes a long way to making this feel distinct from its inspirations; it's got its own original design ideology inspired more by action/adventure games than retro shooters.
Every episode also has unique weapons for each slot, helping to reinforce their individual settings. And, boy, are each and every one of those weapons a blast to use. The sprites and animations are great, the shooting chunky and satisfying.
This is a great one. If this isn't the developer's final mod—and I sure hope it isn't—then I look forward to seeing what they do next.
Every episode also has unique weapons for each slot, helping to reinforce their individual settings. And, boy, are each and every one of those weapons a blast to use. The sprites and animations are great, the shooting chunky and satisfying.
This is a great one. If this isn't the developer's final mod—and I sure hope it isn't—then I look forward to seeing what they do next.