Maybe controversial, but I think I'm not as hot on this one as most. I think the change to the scoring and combo system is for the worse—I prefer TC1's more punishing time limits—and for as propulsive and exciting as the setpieces can be in TC2, it all feels like a half step to TC3's full realization. You get some weapon variety here, but it's more a stepping stone to 3's full weapon changing system.

TC2 just represents a half step toward more complexity, but not far enough to really pull me in as its own unique take on the series. The only thing holding it back is really that feeling that it's stuck between the worlds of TC1 and 3 in terms of design.

Crisis Mission Mode, where you perform a series of short shooting gallery challenges, is a fun addition that extends replay value, but it's got nothing on TC1's full blown original campaign on PS1.

Still a must play for any fans of the series or the genre. All the strengths of the original are mostly still here.

Reviewed on Apr 08, 2024


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