My only issue that I think most can agree on is difficulty. When I beat the hardest level on my 2nd try, I think its safe to say that the game needs a little re-balancing. I get its a kids game, but there are more ways to make the game easier for yourself than ever, so I don't understand why the game is so incredibly easy at the base difficulty from start to finish.

As for my biggest issue, it felt very safe, for lack of a better word. Its weird to me that people criticized 3D Zelda so much for feeling formulaic before Breath of the Wild, yet Wonder just feels like more of the same, but with excellent presentation and a few new ideas. I don't really know how to feel about this one, but maybe that's why I'm giving it a middling score. It didn't leave an impression on me, which makes it very easy to forget.

Maybe this is just me, but it feels like the constant franchising of gaming is leading to games that don't really try anything new. If you think that the Wonder gimmick is enough to differentiate it from the rest, than I'm more than happy to disagree. I can't help but wonder (no pun intended) what this game could be if it didn't have to stick to tried and true design conventions, and could really go all in with some of the more unique ideas in the game.

Reviewed on Nov 16, 2023


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