This one took a bit of getting used to due to some fiddly buttons and confusing menus. The Enterprise is monitoring Romulan Activity in the Neutral Zone and ends up in an epic quest to be chosen to be given an extremely powerful weapon – one that the Romulans and a new race called the Chodak.

The game starts off with a view of the Enterprise D bridge. Here you look around at the various stations. Some (like the Computer and Sensors) give you additional information, the Briefing Room has Picard explain the current objective to the crew (a really nice touch) and the main one – the conn lets you set a course. There are a lot of places to choose from, although there’s not much reason to visit most, not to mention that the game bugs you if you’re not doing the current objective.

While at warp, you may randomly encounter enemy ships. The focus on ship combat is a top-down view and is very basic and quite annoying. You’re also supposed to keep an eye out for a little notification that the enemy ship is surrendering (although there’s no penalty for blowing them up). When you get damaged, your ship’s systems will go down and you’ll have to assign resources to each one. You can go to a starbase to completely repair (which also creates a password to save the game), but I found that as most of the game it was navigation or engines that were down, you just had to leave the game for a few minutes and let the admiral yell at you for not doing the current objective.

When you go on an away mission, you get to pick your away team (in most cases). You’ll want to take Data on every possible mission as he has the best stats and can see in the dark, which is the only ability that makes a difference (and only on one mission). Some crew completely lack phasers (like Dr. Crusher). I found myself using Data, La Forge, Worf and a random ensign on most missions.

These missions involve a lot of shooting, some puzzle solving and a lot of aimlessly walking around the maze-like levels. There’s some interesting ideas here, as you can swap between the away team and take them separate routes or command them to follow one person.

I feel like a sequel for this could have had the potential to fix the issues with this game. There’s some good ideas, but ultimately isn’t executed very well.

Reviewed on Jan 03, 2024


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