This game is like ALMOST really good, but it's constantly buckling under the weight of it's ambition and it ends up being just a very scuffed experience.

It's like an alternate universe Resident Evil game and it's surprising how close they got in a lot of ways. The game has some pretty cool and strong ideas with the reload and healing mechanics or even a short lived infection meter. It looks fantastic visually (mostly). Hell they even tried to have full on cutscenes and voice acting.

But again, that ambition ends up really knee capping this game. There's some very lackluster enemy variety, the placement of save rooms are incredibly sparse and poorly placed, enemy placement is incredibly cheap (seriously why the fuck did anyone think it was a good idea to hide enemies RIGHT around corners where you can't see them?), the voice acting is insane in how inconsistent and usually pretty bad it is, things just sorta happen in the story, and the english translation is incredibly awkward. Like I said, super fucking scuffed.

I respect what the game wants to be. I really REALLY want to see what more this team can do. I love seeing games like this punching far above their weight class. Just not a true hidden gem like I hoped it would be.

Reviewed on Oct 15, 2022


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