Balatro 2024

Log Status

Retired

Playing

Backlog

Wishlist

Rating

Time Played

15h 18m

Days in Journal

1 day

Last played

April 24, 2024

Platforms Played

DISPLAY


I wasn't gonna say anything about this game, but I feel like I should explain my rating a little. This game intentionally commits the cardinal sin of too much RNG, like probably more than you're expecting. The idea is sometimes there's runs where it's literally unwinnable, and sometimes theres runs where it's literally unloseable, but for both options it removes player agency in shaping the outcome. Sure you still need to select the right cards and play well for that middle option where it may be winnable, and the game is designed around minimising reliance on luck to make that middle option more consistent. While the idea for a roguelike built around minimising luck is cool, you never get to do enough to stop the game feeding you your worst possible hand. With roguelikes built around multiple challenges on one long journey, the results and decision making that goes into each challenge usually should impact the outcomes for future challenges, however this game is interested in survival and not the slow build. Gets a 7 for a unique design idea but lack of follow-through. If you like luck-based survival, this'll be your game for sure.