Another significant step forward but still a ways to go from greatness. The visual fidelity got cranked up dramatically but the actual art is pretty garish, so it takes some getting used to. Same with the interface, which is, on paper, quite a bit more useful than the archaic stuff from the first two installments, but is confusing and awkward in its own new ways. You still wish things were a lot easier to navigate.

One unqualified success is the new approach to the world map - much more open and concerned with reflecting a believable place rather than having every grid be a puzzle labyrinth full of traps, even if you were just walking through a field or whatever. Rewarding and organic exploration in this one - lots to discover and map out, if that's your thing. And it's a cool world!

The questing, the loot, and the character options remain pretty overwhelming, and despite some light quest tracking this time, it is very easy to get lost in the sauce and lose interest. You still gotta be a real head to have much success let alone get through this thing, but I like the direction the series is headed in, for sure. If gear and spells specifically were easier to see/manage, and if the quests were just a liiiiiiittle bit more directed/designed, I feel like I could get super deep into these games.

Reviewed on Apr 13, 2024


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