You ever wind up being the B-Team to a B-Team and have to make a Mega Man 2 demake for the Game Boy in roughly 6 months?

Imagine if you were in that circumstance, and proceeded to only demake half of Mega Man 2, because that first B-Team already used the other half of the game's bosses in their Mega Man 1 demake. But god help you, you need to pad the game out, so you then throw in half of Mega Man 3 for no fucking reason other than some weird ass sense of tradition, before having you fight the easiest boss in the entire franchise who gives you a weapon that will literally kill you for using it, and will kill you faster than the boss that's supposedly weak to it. Also you've inexplicably made a Mega Man game thats braindead easy for 90% of its runtime, and has a Sonic Chronicles tier soundtrack to top it off.

Honestly, the only point the game made my neurones fire off anything at all was when I walked right onto the second screen of Metal Man's stage and immediately fell onto a pit of spikes, probably the single worst first impression a game has given me.

Reviewed on Mar 03, 2024


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