I'm not the biggest fan of Don'tNod. When Jusant came out, everyone liked it, and I was like "Nice, let's give it a try some day !". The whole concept of a meditative climbing game was fun to me. I tried the game today, and wow. This is SO bad in every way possible.

Let's start with the good. The gameplay works and the use of both hands feels fun and natural. That's it.

Now let's go with every little things wrong with this game. The music is horribly generic. The level design is painfully linear, never letting the player find some creative solutions or hidden things to climb with, we have invisible walls everywhere. The only ways that differs from the "main" line are only to show some bad written lore pieces.
The game is bland in every way possible, and doesn't understand the thrill of climbing, the fast decision making, the fear of falling (you can't fall or die in this game, cause there is invisible walls everywhere and your character automatically take the rope if you have the idea of climbing without a rope.). Even in chill climbing games like A Short Hike, you can fall from heights. The "new mechanics" are stuff we've already seen in a million games, like moving platforms, platforms you need to activate or platforms that have a small amount of time before falling. As said, the game is bland, generic and boring in every possible way.

Life Is Strange proved me Don'tNod doesnt know how to write. Jusant proved me Don'tNod doesnt know how to Game Design.

(sorry for my bad english)

Reviewed on Mar 17, 2024


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