I think they have a very nice formula with this saga. The open world works very well with the different side stories, the customization, the way they manage collectibles, etc. I specially enjoyed the bounty hunter stuff in this one.

However, it suffers from the same thing most Star Wars spin-offs suffer from, in which the story itself feels like an accessory to the main story we already know from the movies and which they can't seem to separate themselves from. That story is finished, it works by itself, and doesn't need any of these stories in it, which ultimately makes them feel weightless an unimportant. And it's a pity, because I actually like the characters in these games. The story itself would be more interesting if it didn't have to last 15-20 hours.

It's worth mentioning that this game has quite a problem with balancing in combat. Some fights feel like they're trying to emulate Dark Souls combat in terms of struggle, but instead they just feel unfair and boring. That doesn't apply to the whole of the game, and the biggest example of this is an optional fight, so don't let it deter you too much from playing it.

Reviewed on May 26, 2024


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