In a rush? I gotchu'!

What Works:
Engaging Warhammer 40,000 Universe: Dive into the gritty, violent world of Space Wolves and Space Marines.
Tactical Gameplay: Similar to X-COM and Mario + Rabbids, offering strategic movement and combat.
Innovative Card System: Unique deck of cards dictates character actions, adding a fresh twist to tactical gameplay.

What Doesn't:
Unbalanced Combat: Inconsistent power distribution among weapons disrupts the strategic flow.
Luck-Dependent Mechanics: Random card draws can hinder tactical planning, making gameplay feel frustrating.
Poor Optimization: Sluggish performance, unintuitive interface, and illegible text on Switch Lite hurt the overall experience.



🚀 Welcome to the Grimdark Universe

The epic that is Warhammer 40,000 constitutes a massive universe filled with grotesque originality and excessive violence, where the Imperium of Man, humanity’s interstellar empire, is protected by genetically altered super soldiers known as Space Marines. The Space Wolves are a breed recognized for their bloody and fierce combat prowess, and they are the focus of this title.

🎮 Tactical Beginnings

In the first few minutes of gameplay, Warhammer 40,000: Space Wolf reminds me of other titles in the genre, such as X-COM or even Mario + Rabbids: Kingdom Battle. The three usable classes in the various campaign missions are capable of typical feats found on this tactical video game genre: moving cautiously to different locations, making short- or long-range attacks, and even assuming support roles to heal other team members. The opposing team, in their turn, will do the same, and thus everything functions like a very advanced game of chess. Unfortunately, it’s a system that lacks not only tactile controls but also has inconsistencies in the power distribution among weapons.

🃏 Cards and Combat

The second aspect that complements and differentiates this title from the existing tide across the galaxy is a deck of cards that dictate the characters’ actions. These are divided into various types such as movement, shields, and weapons, with some being short- or long-range, and others providing direct benefits when equipped. However, this innovative idea also somewhat limits the tactical element found in Warhammer 40,000: Space Wolf. At the beginning of each turn, the highlighted character draws a card from their deck, which is always random. Since the characters’ actions are subject to the available cards, the tactical element loses its momentum, giving way to a feeling of making the best of what’s available.

💸 Free-to-Play Origins

Despite its free-to-play origins on Apple devices, acquiring more cards is relatively easy through the game’s main menu. However, it’s a mechanic that depends on luck, and its randomness is more punishing than one would expect in a paid video game. Yet, this system is not the only area where Warhammer 40,000: Space Wolf starts to show its problems.

🖥️ Interface and Performance Woes

This title is definitely not intuitive with its graphical interface, as players often struggle to get what they want. Another misfortune lies in its slightly poor performance, whether in battles or menus, and as if that weren’t enough, it’s almost out of the question to try the title on a Switch Lite, as some text is completely illegible. But the most incomprehensible aspect is certainly its constant need to be connected to the internet without any justification for it.

Falling Short of Expectations

For a video game with “space wolves” in the title, the expectation was higher than usual. Unfortunately, unbalanced combat, a luck-dependent card system, and a constant need to be connected to the internet, eliminating the portable factor, place Warhammer 40,000: Space Wolf where it deserves: in a space that is not the player’s wallet.



🌟 M I S C 🌟

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F I N

Reviewed on Jul 03, 2024


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