Ok, this is going to be short because I already did a review of the base game.

First, the things that are worse than in the original: the 'power to the people' machines have been replaced by pickups in the world. I think the former offers more decision making and customization. Also, the game is a little too short.

Other than that, this is pretty identical to Bioshock 2 gameplay wise, aside from the awesome new Ion Laser, which replaces the camera. I'm fine with this, since this is a shorter experience and the need to experiment is less necessary in a standalone DLC that the player will assumedly play after the base game. I think this fact also made the developers more comfortable with letting go of the players' hands more often, with more atmosphere and a few more tricky areas to explore. There's also a new plasmid that's fun to play around with, the Gravity Well.

Of course, the main thing people discuss is the story, and yes, it is indeed better than that of the base game. It was far more focused and had a decent twist that recontextualizes the rest of the game fairly well. I do have a nitpick though. In Bioshock 2, Eleanor says that the little sisters would trust Delta because they're based off of her or something, as if Delta was special in this regard. However, Sigma can also adopt little sisters, so I'm not sure if the developers thought that through entirely. Whatever.

The point is, it's excellent, but not perfect. 9/10.

Reviewed on Feb 11, 2023


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