Gotta thank @Galaxy003 for gifting me this along with the entire trilogy.

You see a lot of fourth-gen inspired games, and a decent amount of third-gen inspired games too, but there's not many games inspired by titles from before those eras. Faith is one of the few that actually fits that category, and there is a deliberacy in this stylistic choice. The game is trying to evoke that era, one that housed a 'Satanic Panic' where many Christians in the US would accuse new things of demonic for some reason. Naturally, one of these hobbies was that of videogames. It's not like this sort of behavior is completely gone (I used to live in the Deep South of the US and you could still find multiple people who hold these beliefs there), but it was most prevalent around the early to mid 80s, so making a game styled around that era of games is an interesting choice.

I must confess that I haven't played many Atari games, and the few I have played are just arcade ports. However, this game does seem mostly faithful to that era, no pun intended. The only things you can really do is walk around, hold up a crucifix to scare demons, and open a map. Any important objects are interacted with by either flashing the crucifix or just walking into them. I must admit, I wish this game had some kind of interact button, because most user interaction is pretty repetitive. Walk around, point your crucifix at the creepy guys and anything that looks suspicious, repeat. This is pretty much how the entire game works . One could argue that deeper interaction wasn't really common in the era, but neither was the walls of text that this game tells the majority of its story with. I understand that visual storytelling is probably difficult to do when your game has less detail than Super Mario Bros. I think the game should've made more use of text in the style of the 'Kill her' that was painted in blood at the end. Even if it kinda lessened the impact of such moments, it would've been better on multiple fronts in my opinion. The actual story is fine enough, but I feel that the way its presented hurts it.

I also liked the rotoscope moments well enough. Sure, they definitely wouldn't be on the atari 2600, but it stays consistent with that console's limited range of colors.

Overall, it's fine. I definitely think this game's brevity is a positive, but that doesn't negate a few of the issues I have with it. It's fine, but I'm hoping that the sequels are better. 5/10.

Reviewed on Jul 16, 2023


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