Been playing a few N64 3D Platformers lately, and I remembered that Nitro Rad talked about this one. I decided to emulate it pay a lot of money for it on eBay, and it ended up being one of the best in the genre.

This game isn't too far removed from a game like Banjo Kazooie, as most progression is gated from tokens and tickets that you collect throughout sandbox stages. However, what really sets this game above other collectathons is that most variety is still focused in platforming, and the more puzzle-focused sections are still really fun. The titular Rocket has a very simple moveset. Initially, all you can do is move around, jump, and pick up and throw items. While your moveset expands as the game goes on, it's clear that the focus here is on two other elements. First is interaction with the environment. The game gets a lot of mileage out of the grabbing and throwing. Aside from just using items as stepping stools for getting to greater heights, some items have unique properties or need to be broken to get something else out of them. There's also the standard "Bring the thing to the thing", but that can also be fun when you remember certain moves can't be used while holding an item. All of this brings a puzzle twist to many platforming challenges, which is true among all of the unique stage gimmicks as well.

The general stage variety is great as well. It's all themed around an amusement park and most levels fit that. The first level is pretty standard, but the second is a paintball fight mixed with ancient Rome. Another is Halloween themed, with the first half being filled with candy and the second with spooky monsters. It also helps that the stages are well-designed in general. While the game is non-linear, most stages aren't necessarily a wide-open field, instead being interconnected areas. Many individual challenges will wrap around to a central location, activating something that makes any backtracking easier, and usually these conveniences persist even if you die. The only real exception is the final level, which is a linear gauntlet. While this is fun, it is a little too punishing. Unfortunately, the final level also doesn't take advantage of the other focus of the game: The vehicles.

Now, if there's two things I dislike in platformers, it's combat sections and vehicle sections. However, this game does the latter very well. Instead of being some random detour from the core gameplay, the vehicles here are something you have to earn, and you drive them in the same areas you can traverse on foot. or uh... wheel. They're also just really fun to use. Not only are they a quick way to travel, but the objectives are usually very simple and platforming-focused. It was the biggest thing I was worried about going in, but they nailed it.

This game also did something kooky. There's no bosses. Not one. Honestly? Good. Even if the final level was a bit too punishing, it stuck to the game's strengths. Not every game needs combat, much less a 3D Platformer.

I do think it's worth mentioning that one way that Banjo Kazooie trumps this one is in its characters and comedy. Gruntilda was a consistent presence in that game, and was a very effective villain. Rocket has a similar setup to Banjo all things considered, but there's not really a focus on characters or comedy at all. I was fine with that, but I thought it was worth mentioning.

Overall, this is the definition of a hidden gem. One of the best 3D Platformers I've played. I know that Sucker Punch went on to make the Sly Cooper series, so I'm definitely checking those games out. I'm split between an 8 and 9, but I'll give it the benefit for now. 9/10.

Reviewed on Aug 06, 2023


3 Comments


9 months ago

@DeltaWDunn
Although Banjo-Kazooie is the one I know like the back of my hand and DK64 is the one I appreciate the vibes most of in spite of its incredulous bloat, Rocket Robot was an incredibly commendable first effort from Sucker Punch, certainly more notable than Naughty Dog or Insomniac’s debut titles.

While Banjo having Gruntilda taunting you all game well culminates in both the quiz and the final battle against her, Jojo being so inactive makes the decision to forgo a traditional final battle that could’ve easily been not great (see all three classic Spyro games) a lot more justificatory. The most distinctive memory of this game is the final stretch being a platforming gauntlet purely based on testing your accumulated skills more than just a boss. It says a lot about their faith in the game mechanics. A similar concept comes back at the end of Sly 3 with the vault path, albeit with less high stakes.

9 months ago

@SunlitSonata Yeah, like I said, I wasn't really bothered that much by the lack of characterization, but I know that's a big reason why people like Banjo-Kazooie and I didn't want to give a false impression of the Rocket, as I compared it to Banjo-Kazooie earlier in the review.

I also agree that this is by far a better first game than Naughty Dog's or Insomniac's. I did really enjoy the first Spyro, but it pales in comparison to this. Considering Sucker Punch is still a big studio, I don't get why they don't re-release this with a few updates. Oh well.

9 months ago

It might be a rights issue; I’m not sure. The game was published by Ubisoft and released for a Nintendo console while Sucker Punch was purchased by Sony. They might fully own the IP but I dunno.

With the right marketing (ex. just say it comes from the creators of Infamous and Ghost of Tsushima in a promo) they could easily re-release the game to some attention, but alas that’s another point for emulation.