Another exceptionally well realised home run from Narayan Walters.

From the moment you cauterise your wounds, Endoparasitic makes it apparent how much one can do with less. The remaining arm is as much a resource as time and your bullets. It is your sole means of movement, of fighting, of managing your inventory, of interacting, of healing. The careful player will ensure their weapons are loaded before an encounter so as to not fumble around with reloading in a fight. Yet fumble you will as you juggle your guns for maximum efficiency. And one cannot even be too cautious due to the ticking clock element of the parasite in your system. Just as in Wrought Flesh, battles have a wondrous balancing act of risk and reward, where clearing an encounter more quickly offsets gradual degradation, but it can lead to an exacerbation of disadvantages. When shit hits the fan, you are stuck with the decision of crawling away or standing your ground, and never feel like quite the perfect option.

And I love that nothing feels like the best choice! In stealth segments on the brink of death you wonder if you should make a break for it, or pray you have enough time, or simply shoot those watchful sentries. Is it better to leave cocoons untouched along with their spoils, or should you crack them up for loot and risk enemies spawning who might start a domino effect? When the hunter arrives, will you run? Shoot? Use it as a weapon? Which ammo will you keep on you for the trials ahead? Do you really want to potentially endanger yourself by using your crossbow with its cranking reload?

It all synthesises beautifully, and once you get a hand on the mechanics your triple amputation hardly feels like a burden. Being controlled entirely with one hand on the mouse makes everything feel so natural, the digital body becomes an extension of the self. Maybe you were the parasite all along 👻

Reviewed on Oct 27, 2022


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