Rating based on the experience of an Insanity playthrough.

EA really said let's strip everything that made Mass Effect a pretty engrossing and fun RPG and make the sequel a Gears of War clone with some real "what the fuck were they thinking?" levels of game design.

Biotics are basically neutered unless Warp is part of their kit. AI hacking requiring the shields or armour to be stripped first is also nonsensical, basically makes the primary strategy to be "load up your team with evolved debuffs and forget about having fun for 10 hours. Woe betide anyone who chooses to play Infiltrator above Normal or Veteran.

The game improves greatly in terms of combat dfifficulty once you've got some upgrades in the tank but being shot to death in .3 seconds is still galling, especially when ordering around your stiff teammates is ridiculously difficult. Kasumi and her flashbang proved to be a powerful piece of kit by virtue of the fact that it stops the tanky enemies from shooting at you for a few seconds. Unfortunately, combat becomes predictable but no less frustrating

Still, this probably has the best cast and storyline of any Mass Effect trilogy title but past Normal the gaps begin to show. Considering you can roll around like Sonic in Mass Effect 3, dying simply because I couldn't bind to cover quickly enough grew to be quite tiresome.

Reviewed on Jan 21, 2024


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