A Puzzle Box of Puzzles.

I still can't quite figure out if this game's merging of scattered post-modern storytelling and very concrete puzzle mechanics fully works. On one hand, the immediate and constant rewards from solving the very video-game-y Sokoban puzzles helps to keep the player's attention as they try to figure out the more meta aspects of the puzzle box. On the other hand, I'm really not sure I want to play hours of Sokoban-adjacent levels, for how creative they are, every time I want to try something.

I played enough of this to know what's up with it. And watched a bunch more on YouTube for good measure. But I don't think I'll go back to it to do the full 100%. I really appreciate how detailed and intricate the game is, and how it lays out its puzzle box, but be it because, as much as I love tile-based puzzles, I can only take so much of them, or because the narrative, despite being interestingly told, felt a bit hollow, I really did not resonate much with it.

It's very deliberately a Lore Game, but it's less Dark Souls and more Shonen. It's all about quirky characters and small tear-jerky parables. Not Terrible in its own right, but eventually I started feeling that I was doing a huge amount of work to piece together a narrative that didn't quite match up tonally with that effort.

Immaculate vibes. Lots of great and detailed work. Really good puzzles. Dozens of anatomically preposterous breasts. I get why people love this thing, and I can appreciate a lot of what it does, but ultimately it just kinda left me cold.

It's a Zoomer game it's what it is. I think I'm just too old for Void Stranger. It's like whatever the jester thing people keep posting on twitter is.

Reviewed on Nov 10, 2023


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