Brigador is the ultimate end result of a game saying "what if we just let the player play the game" and making a series of enormous toyboxes for you to stomp, drive, float, and shoot through like some fucked up crossover between the Dukes of Hazzard and Godzilla. The game reeks of absolute style and a lot of work clearly went into the gamefeel of being an unstoppable menace.

You aren't just invincible, of course, and many levels present interesting challenges of combat or stealth or sheer speed that keep you from getting complacent. In the levels with large amounts of resistance, the collateral damage system of the game truly shines the brightest as shrapnel, wreckage, and debris scatter across exploding fields of bullets and lasers as you stomp and dash through buildings and hedgerows with reckless abandon. Delightfully, the game's missions award extra payouts based on how much collateral is caused, so there is not only no penalty for engaging in the most fun part of the game, but direct encouragement to set up chaotic nightmare battles.

There's only one singular mark I have against this game, and that is that it seems extremely reluctant to truly escalate the scenarios appropriately to your own performance as a player - either your mistakes are met with immense, overwhelming resistance as every enemy on the map zeroes in on you like sharks smelling blood, or there is barely anything that happens of consequence. This means the harder levels feel a bit more like a precision platformer where I need to execute very specific orders of operations to avoid instant death, and in other levels it creates a sense of unopposed aimlessness.

Reviewed on May 09, 2024


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