Eriguns 1 is a great vanilla+ weapon hack. There aren’t any super big changes– just tweaks/enhancements that carry the spirit of DOOM. The new pistol replacement can be fired real fast if you click the fire button quicky enough. I think most of the other weapon changes are cosmetic although the SSG has single shot capability now.

There are a couple new weapons that come from the Extended mode. One drops from the spidermon and the other from the cyberdemon. The spiderdemon drops the GATLING gun. It has some windup but it’s more powerful than the chaingun (or the assault rifle that replaces the chaingun in this mod). It chews up ammo quicker though. The dual rocket launcher that drops from the cyberdemon fires two rockets at once so it can be a very dangerous weapon if used improperly but when I’m swimming in rockets, I prefer the extra fire rate. There’s also the auto-shotgun but I don’t know how to get one of those without cheating.

Eriguns 2 is a very different beast. This version of the mod switches the arsenal of DOOM 2 with a hellish dark fantasy set of weapons. This new set works pretty well with the vanilla DOOM template even if there’s some awkwardness with one kind of weapon– like let’s say the chaingun– is replaced with the Mauler, which is essentially the SSG of Eriguns 2.

The pistol replacement– your initial weapon– uses magma charges, which is the cells replacement of the wad. Depending on the mapset, there’s a chance that you can run out of ammo with the weapons you got. Additionally, only a handful of weapons with gunfire that can travel through “windows”. The nailgun (the chaingun replacement) is stopped by walls that hitscan weapons could pass through in vanilla DOOM, which was annoying.

The weapons are clever, though. One of the SSG replacements shoots mines on enemies and surfaces and you use the alt-fire to detonate them. The Soulcaster (the rocket launcher replacement) fires a laser shot that can be charged for more damage and if it hits an enemy and kills them, that enemy will release a ghostly explosion that can damage others nearby and if any of those enemies are killed by it, they release an explosion, too! The weapons here are very cool and tricky.

I think most DOOMers have forgotten about both Ergiuns mods but the first one is a great vanilla+ mod while the second is a great twist on the normal weaponset that deserves to mentioned in the same sentence as Final Doomer. I won’t be forgetting these mods anytime soon.

Reviewed on May 10, 2024


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